Showing posts with label Anime. Show all posts
Showing posts with label Anime. Show all posts

October 09, 2026

Dragon Ball Super: Beerus Is Not a Real Show


(It’s been a while, but I’m planning to restart regular writing for this blog. This piece happened to fall timely enough to motivate me to finish now, and a wider announcement is forthcoming).

The upcoming Dragon Ball Super: Beerus is probably not intended for people like me, a marginal Dragon Ball fan at best, but its announcement seems puzzling regardless. “A TV recut of a TV retelling of a movie” is an idea whose redundancy is glaring from the pitch alone, not to mention doing that twice over since it will cover the story arcs for both Battle of Gods (which also has a Director’s Cut) and Resurrection F. I still don’t plan to watch it, but its existence is remarkable both for the show’s conceit and its surprising place in the larger anime landscape.

It’s not really a TV show, and that’s why it’s interesting.

Dragon Ball aside, anime is no stranger to recutting the same material across different formats. Compilation movies of TV shows with added retakes and scenes have existed in tandem with TV anime well through the 70s onwards, turbocharged by the success of the Mobile Suit Gundam trilogy and other theatrical recap and finale movies of the early 80s. Shows getting recut into compilation movies and new movies getting recut into TV airings is so common but also unremarkable that most of them are trivia footnotes rather than distinct impressions separate from their source.

Some occasionally gain more notoriety if the changes are drastic enough or if the recutting gets comical. Sunrise are some of the more notorious compilation merchants, perhaps reaching their apex (or nadir) with their recent recutting the in-game cutscenes of a shuttered Gundam mobile game into a movie released theatrically. Madoka Magica’s decision to broadcast a TV recut of two compilation movies of the original TV show (which had already received extensive post-air home release changes) also stands as one of the more egregious examples, though it was done to promote a long-delayed sequel movie.

Despite that precedent, the announcement of Beerus is odd considering what its content entails. For these early parts of Super, this is up to cut #4 of the same material, #5 if including the retellings from the tie-in Super manga that’s the basis for the eventual Galactic Patrol anime. Even though it will reach the anime-specific Universe 6 tournament, most of Beerus is retreading existing retreads from source material that is barely over a decade old, and most of it already from two widely popular movies. There was even confusion amidst show’s initial reveal over whether it would retell only the Battle of Gods movie or more of the Super anime, which is not the type of question a show’s announcement should prompt if it has a clear, tangible vision.

The subsequent staff announcement only furthered this sense of aimlessness. “Matsuto Seya”, credited for “Composition and Direction Arrangement,” is a name with no prior use or citing before this and appears to be a pen name, which is the exact arrangement DB Kai had with its “Yasuhiro Nowatari” and “Togo Shoji.” The chief designer and animation director is again Tadayoshi Yamamuro. Regardless of personal fan preference, his artistic style was the predominant one of Dragon Ball’s anime for nearly everything since the 90s through to the mid-2010s. The anime and larger franchise finally started dabbling in different designers and approaches after such a long stretch, but this returns it right back as if the intervening ten years never happened. Aside from a new editor and photography director, nothing else was announced about the core animation team.

Belaboring the repetition of the covered material and staff is perhaps uncharitable given the context of Super’s initial release. The production exhaustion of Toei’s TV anime output during the mid-2010s is well-trodden ground by now; Precure and One Piece had some of their more notorious art pitfalls, Sailor Moon Crystal’s jank initiated one of the earliest “remake vs original” animation comparison flare-ups, and the sheer number of new things they were making stretched so much of their workforce thin across the board.

In that sense, Super’s rushed preproduction came at the worst possible time, and the resulting floundering animation quality through so many of the show’s episodes, especially the movie retellings early on, is almost as central to its legacy as Jiren or Ultra Instinct. The fact that Super cycled through five series directors in less than two years, ran without a series composer (head writer) credited for the majority of its run, and pulled in as many of Toei’s directors and animators from across their pipelines as it could, all speaks to the immense lack of preparation that cast a shadow over its entire run, despite the highs it occasionally reached. The impulse to try another crack at parts of the show is almost understandable.

However, that makes the decision to start with content already told through both the movies and Super, rather than the Super’s original stories thereafter, even more needless. Anime remakes of previously adapted manga/novels are a separate field with similar repetition issues, but there’s enough nominal validity in wanting to improve a work’s first anime adaptation if it was beset with messy anime-only plots, radical changes, story truncations and cutoffs, or outright production woes.

Comparatively, animation issues aside, Super’s retellings expanded the stories of two full, feature-length movies, both of which had standard enough development timelines and enough input from Toriyama, so it is hard to claim there was much of a compromised initial vision for these stories, regardless of what the show did later. Beerus may end up making larger story edits, but the fact that the show is tethered to material already retold this much is limiting, save for potential post-hoc changes to align with what came later. Dragon Ball’s narratives are infamously loose and on-the-fly, but that spontaneity itself is an enduring part of its appeal, and that’s gone when the core of this show is a mere tinkering around the edges of events already covered well before.

That feeling of tinkering carries over to the visuals and presentation shown thus far. Returning to a character design and stylistic philosophy the franchise was stuck with for decades and only recently started to move away from means there is little new artistic vision aside from picking out corrections. While the retakes of some of the show’s sloppier fights are its most touted changes, many of the shots have only marginal fixes or are the same but with new compositing. Doing a remaster/recut of material already this covered has the unavoidable effect of inviting endless frame-by-frame and shot-by-shot comparisons. Because of how repeated the narrative beats are, there is little else to do but to scrutinize every drawing, compositing change, timing adjustment, or minutiae regardless of its relative importance in the episode.

The vastness of DB’s fans also means there’s little consensus this can really achieve when there are three to four versions of every scene and shot to compare with many permutations. Maybe someone prefers this animator’s pose in this moment but hates the erasure of others in the same scene. Maybe the compositing on this one beam was improved but then this other filter on the next shot ruins it. Maybe the framing of this standoff was better than the show, but is it better than the movie? There’s almost no end to what can and will get picked apart. Preference, nostalgia, fickleness, or plain contrarianism makes it hard to see how much this can fully satisfy that many people aside from the most casual.

Some of this is perhaps overthinking things; Beerus will probably do well enough by virtue of being an airing Dragon Ball anime, but any larger creative goal with this seems almost unwinnable. If this aiming to supplant everything before, movies and Super, then this type of intense nitpicking is unavoidable, where it’s hard to say how many even can view this as a show by itself. If the intentions are more benign as a mere reattempt for Super’s specific failings, then it’s still hard to get excited for what amounts to the anime equivalent of a make up exam.

Given this lack of direction, why is Beerus interesting to devote any discussion to, let alone this much?

The answer comes down to a diminished but still important facet of some anime that’s rarely acknowledged by international fandoms: TV Timeslots. One of the announcements for Beerus stated that its broadcast would start on October 11, at 11:15 PM Sunday. While that seems like a random time to air, it’s actually the current dedicated slot for One Piece on Fuji TV, which finished its recent airing under its seasonal model two weeks prior.  

Fuji TV is inseparable from Dragon Ball’s history as an anime. Starting from Doctor Slump and into Dragon Ball’s debut, every major DB anime has had Fuji TV involved as producers, show or movie. Additionally, Toei Animation has a longstanding production relationship with Fuji TV for some of its most popular shows. One Piece has aired on it since its inception and remained one of the highest rated airing anime for decades, often in a 9:30 AM Sunday slot. The preceding 9 AM Sunday block has also hosted decades of Toei shows including Digimon, Kitaro, and Dragon Ball Super.

After decades of airing nonstop, One Piece announced in October 2025 that it was shifting to a seasonal model of only 26 episodes a year, making it one of the last major longrunning anime to shift out of that release schedule. However, even before this official switch, the show had already taken a six month long break from October 2024 to April 2025 to “recharge” before its switch to a new 11:15 PM Sunday slot, and it aired a “remastered” version of its Fishman Island arc for 21 episodes with new story editing, compositing, redraws, and occasional new cuts.  After the first official seasonal break began in December 2025, Fuji TV aired other assorted programming between then and April, but there wasn’t a dedicated Toei program during that slot. With Beerus, now there is.

This seasonal-plus-stopgap approach was also incorporated into Fuji TV’s other anime block. After years of back-to-back shows, up until the exhausted run of Tosouchu The Great Mission, the 9 AM Sunday slot finally started breaking up the shows more seasonally. Two cours of Kitaro “best of” reruns aired before the start of the next show in Digimon Beatbreak, which then ran for a full year. That slot is now airing Digimon “best of” reruns until whenever they announce the next show.

This shift is also emblematic of the changing anime production and TV landscape towards smaller seasonal chunks of episodes. For a variety of reasons relating to production volume, staffing capacity, studios booking projects years in advance, declining broadcast TV viewership writ large, wanting adaptations of completed manga instead of simultaneous ones, almost no anime is produced in a long runner format anymore aside from those targeted at younger kids. Even unbroken four cour or two cour runs are rare, with most anime either doing one a time or splitting two cours with a season in between. This also includes the change that many shows now air only in late night or midnight-predawn TV slots, regardless of whether they are aimed at adults or teens.

Toei was one of the last studios still making multiple nonstop long-running shows for prime network broadcast slots. With One Piece now shifting to two cour seasons and Digimon having airing gaps, their biggest holdout remains TV Asahi’s “Nichiasa” 8:30 AM Sunday block, whose same animation production line has continued from the 80s through to now from various one offs, Doremi, and eventually Precure. Despite declining nationwide TV viewing habits, broadcasters still play a prominent role in anime production, especially so for Toei where their biggest properties aim for broad kid audiences and mostly air in non late-night slots.

This, more than any quibbles about creative or artistic vision, is the clearest reason for Beerus to exist. Toei still wants to use this timeslot, and they need something for the network to show and attract ratings if they aren’t making their anime on a nonstop airing schedule anymore. The new One Piece late slot still consistently placed in Japan’s TV ratings top 10s despite its shift to 11:15 PM from 9:30 AM (which then started hosting Demon Slayer reruns, which also placed), so why not use it to promote Dragon Ball in the interim?

That these prime slots can host recaps and recuts for months perhaps speaks to the slightly diminished necessity for TV airing, but maintaining them is still important enough for Toei and Fuji TV’s partnership. The marketing announcements have tried to make Beerus seem as fresh and big as possible, but it has the same function as the One Piece Fishman Island remaster or the Kitaro and Digimon reruns. It may have slightly more put into it than most recaps and recuts, but the core of it is still the same filling of time and retaining an audience until an actual show is ready to return.

Where and when the eventual Galactic Patrol anime will air is an open question; it could be the 9 AM Sunday slot, the One Piece 11:15 PM Sunday slot when it is on another break, Daima’s one-off 11:40 PM Friday night slot, or something else. But in the interim, Beerus makes perfect sense as a stopgap to tide people over until then and get use out of an already successful and new Toei anime time slot.

Even more than Dragon Ball Kai, or any other Dragon Ball anime, Beerus is a show where the artistic vision is far behind the commercial and promotional aims of the parties involved. It typifies the challenges of two legacy companies adapting to the changes of TV broadcasting and anime production, and that alone makes it interesting in the broader landscape and history of TV anime. Beerus may still entertain on its own merits; Dragon Ball has remained a juggernaut through decades with and without new anime, and the stories it’s retreading remain popular, but these intersecting industry trends give more context to its purpose than any claims to representing a new or refined creative intent.

It’s hard to call Beerus a real show, but it was never meant as one in the first place. 


March 23, 2025

How to Get Into Gundam (March 2025 Version)




Gundam is a vast franchise that can seem insurmountable at a first glance, so how do you begin approaching it?

The answer I would normally give for getting into any series is “watch by its production order,” but I feel that’s not necessarily the best for Gundam considering how varied and huge it is, and there's still a lot of shows I haven't seen. This is not a recommendation on quality or show style. Instead, I want to more directly explain how these shows relate. 

December 21, 2023

Diving Into the Digital Trip


“This series was conceived with the intention of taking impressions from animation, comics, and other visual works and developing them into a completely fresh musical world using synthesizers.”

-Obi Strip Digital Trip Series Description, 1983 (SDF Macross DT, translated by Windii)

 

Intro

When I first started listening through tokusatsu soundtracks, I was going through the two-disc set for Uchuu Keiji Sharivan’s BGM and noticed that the second disc began with a set of songs titled “DIGITAL TRIP Uchuu Keiji Sharivan SYNTHESIZER FANTASY.” Upon playing those curious tracks, I was greeted with a very electronic, synthesized, and striking series of compositions. They were still recognizable as variations of the OST and BGM I’d heard earlier, yet they sounded almost otherworldly.

Years of anisong searching and listening later, and now as an avid music enthusiast, I’ve plunged into the huge range of the Digital Trip – Synthesizer Fantasy albums. Though only lasting around five years, the series saw many releases from a variety of arrangers offering their own, synthesizer-heavy takes on anime and other Japanese media music.

Some of the albums recently received worldwide streaming releases for the first time, but I wanted to write about this series anyways because of how much I enjoyed listening through and discovering so many favorites. I love synthesizer music of all kinds, especially ones that aim for their own distinctive style. The Digital Trip series is unique among both electronic and anime music, and I think it’s worth highlighting as a creative and entertaining series of albums.

This retrospective is a mix of contextual overview, notes on the styles of the main arrangers, a look at some of the tech used, the end of the line itself, and ten personal album recommendations.

(VGMDB is the source for most of the credits and dates in this post.)

Macross Digital Trip - Liner Notes from Osamu Shoji

These are the translated liner notes from the SDF Macross Digital Trip - Synthesizer Fantasy album, written by the arranger Osamu Shoji. The obi strip is also translated.

Many of the Digital Trip albums have liner notes from the arrangers describing the process behind certain songs and explain some of the technical aspects more directly. This has lots of interesting details, especially with how Shoji used the Fairlight CMI sampler to make many distinct sounds for the album.

Apologies that I don't have proper scans. I hope to figure out a way to scan some of my LPs in the short and long term soon enough. If you're interested in the Digital Trip albums more generally, I wrote a longer overview post on the series.

As before, the English translation is by Windii (Twitter, Ko-fi). Thanks for her help with this, and consider commissioning her for JPN-ENG translations.

All the punctuation is in the original text.

December 12, 2023

A Journey Through an Internet Anime Rumor on Takeyuki Kanda

There is a rumor that’s spread about anime director Takeyuki Kanda’s sudden death in 1996 that has nothing to back it up. As best as I can tell, it remains unfounded and almost certainly false. The rumor is that he died in a car crash, but the only available information on Japanese sites doesn’t mention that at all. The oldest source I could find for that rumor was an uncited English Wikipedia article written by an account later banned for bad edits.

The only confirmed detail on Kanda’s death is that he suddenly passed away at the age of 52. That much, at a minimum, is confirmed by an official interview on the VOTOMS website with Ryosuke Takahashi that mentions Kanda’s passing, specifically in its third footnote.

I was (and still am) working on a separate, more fun article about a series of anime image albums, but I got sucked into this rabbit hole over the last few days. I figured I’d tell the story of how this unraveled, as well as share some thoughts on anime rumors in general.

July 31, 2023

Newtype August 2023: Ippei Gyoubu Interview on G-Witch’s Costume Designs

This is an interview of Ippei Gyoubu (Twitter) from Newtype's August 2023 issue, which was released close to the conclusion of the Witch from Mercury. The magazine did a feature of "composition" going into some of the main creative aspects of the show. 

While Gyoubu was most prominent as a mechanical designer for the show, mostly with the Jeturk House mobile suits, this interview goes into the costume and some other tech design he did. There's some interesting tidbits in how the team wanted to reflect the characters' personalities, as well as some choice comments regarding Guel.

Like last time, the English translation is by Windii (Twitter, Ko-fi). Thanks for her help with this, and consider commissioning her for JPN-ENG translations.

March 13, 2023

The Importance of Big Cool Sci-Fi Stuff

I finished watching Turn A Gundam recently, and it’s already cemented itself as one of my favorite Gundam shows and anime in general. But one detail I appreciate is that, even with its Americana setting, it still works in some interesting, immense technological set pieces that give a great sense of scale to the show in the portions where it heads to outer space. To put it bluntly, I appreciate it when science fiction has what I like to call “Big Cool Sci-Fi Stuff,” both for the novelty but also realizing the unique potential the medium has to create a unique sense of wonder. 

January 18, 2023

Animedia February 2023: Mogmog Interview on G-Witch’s Character Designs

The February 2023 issue for Animedia features some illustrations and coverage for Mobile Suit Gundam: The Witch from Mercury. One of the pages features comments and an interview with Mogumo (Twitter, Pixiv), the original character designer for the show. 

The English translation is by Windii (Twitter, Ko-fi). Thanks for her help with this, and consider commissioning her for JPN-ENG translations.

Also, I've been gathering the character "Expression Test" sheets shared by the main G-Witch Twitter account and the post-episode sketches done by Mogumo on Twitter in a folder here.

November 20, 2022

G-Witch Episode 6 Thoughts

 Thoughts and impressions on G-Witch, Episode 6.

Following up the stakes set up from last time, this episode throws a whole lot of plot swerves amidst the build up to Elan’s duel against Suletta.

November 06, 2022

G-Witch Episode 5 Thoughts

Thoughts and impressions on G-Witch, Episode 5.

This time, the focus switches to Elan as we finally learn what his deal is, as well as more scheming from Prospera and fun moments with the main cast.

October 30, 2022

G-Witch Episode 4 Thoughts

Thoughts and impressions on G-Witch, Episode 4.

This more low-key episode gave us a look more at ordinary school life and some worldbuilding, as well as introducing a new group of friends to Suletta as we learn more about the cast. There’s a lot of different strands to talk about, so each topic will be a bit shorter.

October 23, 2022

G-Witch Episode 3 Thoughts

Thoughts and impressions on G-Witch, Episode 3.

This episode brought a conclusion to the opening mini-arc while also setting up more threads to continue forwards. After Suletta’s wild first day of school, does she stick the landing?

October 16, 2022

G-Witch Episode Two Thoughts

 Thoughts and impressions of G-Witch, Episode Two.


This second episode was more mellow than the last one, but it had a lot riding from how the last one ended. How do things shake up in this dialogue-heavy follow up?

October 15, 2022

G-Witch Episode One Thoughts

Thoughts and impressions of G-Witch's debut episode.


I’m aware this and the next entry are very late, but I thought it’d be fun to do contemporaneous posts as G-Witch airs. Rather than a full A to B review, these will be structured around five or so main points of interest in each episode. I’ll also do a longer retrospective after the first cour finishes.

In any case, this was quite a debut episode with a lot to talk about, and I’m pretty excited overall.

July 20, 2022

My Hopes for G-Witch

Thoughts and hopes for the upcoming Gundam show


A new Gundam show is on the horizon, and so far, I'm pretty optimistic with what's been shown. I took a deep dive into mecha a few years ago starting with the Gundam compilation movie trilogy, and as of now I've watched the shows in production order up through my current watch of Turn A. As a leader of the genre, especially now, I'm interested in how G-Witch will turn out as both a Gundam show and a mecha anime overall. This is all speculation, but these are a few hopes I have for the show.

I meant to get this up before the teaser dropped, but I still have enough to say. I watched the preview unsubbed, so some of these details may be a bit off.

February 20, 2021

Fist of the North Star Movie (1986) Review

Note: This is a copy of a review I posted to MAL. I may write different kinds of reviews and whatnot from this style, but I figured this was a good starting point.